

You respawn at the closest checkpoint if you die/lose a match.From time to time, you’ll also find checkpoints. Souls-like mechanics: Checkpoints, enemy respawns, and deathīotopia is divided into several zones. Otherwise, the board explodes in your face and you die. The bomb detonation encounters require you to deal a total of 12 direct damage to your opponent within six turns.The hammer is readily available, so you can smash cards to clear spots on your side of the board.Some boards have obstacles (i.e., trees, railings), just like previous matches you’ve played.As mentioned earlier, they’ll gain additional functionality as you clear more zones. You can also draw more of them from your second pile (akin to Squirrels in Act 1). Empty Vessels are 0/2 cards with 1 energy cost (i.e., cheap blockers).You start with +1 energy on your first turn, then +2 energy on your second turn, and so on.

Since you’ve got robot cards, you’ll rely on the energy mechanic (which is the summoning resource/mana used by your cards).There are five lanes now instead of four.The difference is that you’re fighting P03 instead of Leshy. You can initiate card battles whenever you see a red skull icon (normal battle) or a red danger icon (bomb detonation battle). The core mechanics of card combat are still present during Act 3 of Inscryption. Note: You can take a look at our unlimited Robobucks farming guide. You’ll exchange these for card packs, card sigil upgrades, and even some important items. You can then use your Robobucks in areas with “shops” (I guess we can call them that). The same concept applies: hit your opponents with overkill damage to earn additional Robobucks. Now, in Botopia, we’ll be using Robobucks. You got Teeth in Act 1 and Foils in Act 2. Progression also adds functionality to your Empty Vessel cards. Empty Vessel buffs – Functions as fodder/blockers due to low costs (more in these in a while).Other changes to mechanics – Cards will have additional mechanics as you progress (i.e., overclock, beast transformations, mox/gems, and conduits).Recycle icon – Scrap a card and gain Robobucks (more on this in a while).A card can have a maximum of four sigils. Disk drive icon – Choosing a card and selecting one out of three available sigils.Swap icon – Choose one out of three cards, but you’ll lose one of your existing cards to P03.Card pack icon – Choose one out of three cards that are shown.As for upgrades and acquisition, you’ll see icons of objects that you can interact with. Given that this is P03’s playground, your cards are actually robot versions of some of the ones you’ve seen before. If you reach an area/screen where it looks like there’s a pathway, mouse over that section to see if there’s an arrow.Ĭard acquisition and upgrades in Act 3 of Inscryption These are symbolized by arrows at the edge of the screen. The difference here is that you’re on an isometric plane where you can only move in four directions (up, down, left, and right). The layout of the Botopia in Act 3 of Inscryption is a bit like what you’ve seen in the previous chapter (at least in terms of zones and landmarks).
#Inscryption act 3 how to
Inscryption Act 3 guide – How to complete the Botopia zone and defeat P03 Likewise, please be reminded that this guide contains spoilers. Note: For more information, check out our Inscryption guides and features hub. Here’s our Inscryption Act 3 guide to help you complete the Botopia zone and succeed against P03. P03 has imprisoned you in his factory, and we need to fight back. Now, in Act 3, Inscryption is a bit like a 2.5D isometric Souls-like. Then, in the second act, it turned into an old-school RPG. During the first act, Inscryption was akin to a rogue-lite.
